unity-多线程断点下载HttpWebRequest
unity-多线程断点下载HttpWebRequest
前篇
在 unity-多线程异步下载HttpWebRequest 的基础上, 增加断点下载功能 (代码有稍作修改, 适配断点下载), 应用场景是下载一个大文件时, 将文件分割成多个片段进行下载, 即使中间断网后, 重新下载时重已累积的下载大小的基础上, 继续剩余未下载完内容.
效果如下, 最终下载完大小是 31,715KB (中间鼠标框选时, 进程已经杀了, 中断了下载, 后面重启进程继续累计下载)
代码
断点下载 MultiResumeMgr.cs
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596using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Net;
using System.Text;
using LuaInterface;
using UnityEngine;
// 多线程断点下载
public class MultiResumeMgr : MonoBehaviour {
private static MultiResumeMgr _instance;
public static MultiResumeMgr Instance {
get { return _instance; }
}
private List<MultiResumeObj> mObjList = new List<MultiResumeObj>();
public MultiDownMgr multiDownIns;
public int chunkMinSize = 1024 * 1024; // 分块最小值
public int mergeBufferSize = 1024 * 1024;
void Awake() {
_instance = this;
}
void Start() {
if (multiDownIns == null) {
multiDownIns = gameObject.GetComponent<MultiDownMgr>();
if (multiDownIns == null) {
multiDownIns = gameObject.AddComponent<MultiDownMgr>();
multiDownIns.bufferSize = chunkMinSize;
}
}
}
long GetContentLength(string url) {
try {
var req = (HttpWebRequest) WebRequest.CreateDefault(new Uri(url));
req.Method = "HEAD";
req.Timeout = 5000;
var res = (HttpWebResponse) req.GetResponse();
long contentLen = 0;
if (res.StatusCode == HttpStatusCode.OK) {
contentLen = res.ContentLength;
}
res.Close();
req.Abort();
return contentLen;
} catch (System.Exception ex) {
return 0;
}
}
public void Request(string url, string path, LuaFunction completeFn, LuaFunction progressFn, int chunkNum = 10) {
MultiResumeObj msObj = GetMultiResumeObj(url, path, chunkNum);
msObj.luaFn = completeFn;
msObj.progressFn = progressFn;
RequestObj(msObj);
}
[ ]
public void RequestObj(MultiResumeObj msObj) {
mObjList.Add(msObj);
StartCoroutine(StartTask(msObj));
}
// 获取分块信息
private MultiResumeObj GetMultiResumeObj(string url, string path, int chunkNum) {
long contentLen = GetContentLength(url);
// LogUtil.D("--- contentLen: {0}", contentLen);
MultiResumeObj msObj = new MultiResumeObj();
msObj.url = url;
msObj.path = path;
msObj.contentLen = contentLen;
msObj.lenFile = string.Format("{0}.len", path);;
msObj.chunkLst = new List<MultiDownObj>();
// 小于 最小值
if (contentLen < chunkMinSize || chunkNum < 2) {
MultiDownObj mdObj = new MultiDownObj();
mdObj.url = url;
mdObj.path = path;
mdObj.from = 0;
mdObj.to = contentLen - 1;
mdObj.order = 0;
msObj.chunkLst.Add(mdObj);
} else {
// 计算分块大小
long chunkSize = contentLen / chunkNum + 1;
// LogUtil.D("--- chunkSize: {0}", chunkSize);
long offset = 0;
for (int i = 0; i < chunkNum; i++) {
long from = offset;
long to = i == chunkNum - 1 ? contentLen - 1 : offset + chunkSize; // 最后一块大小直接读到 end
offset = to + 1; // 下一片段的开始值偏移量
string partFile = string.Format("{0}.part{1:00}", path, i + 1);
// LogUtil.D("--- idx: {0}, from: {1}, to: {2}, path: {3}", i, from, to, partFile);
MultiDownObj mdObj = new MultiDownObj();
mdObj.url = url;
mdObj.path = partFile;
mdObj.from = from;
mdObj.to = to;
mdObj.order = i;
msObj.chunkLst.Add(mdObj);
}
}
return msObj;
}
// 开始任务
IEnumerator StartTask(MultiResumeObj msObj) {
yield return null;
// 判断要下载的文件以缓存文件的记录长度是否一致, 不一致要清楚 part
CacheDiffDeal(msObj);
SortedList<int, MultiDownObj> sortLst = new SortedList<int, MultiDownObj>();
foreach (MultiDownObj mdObj in msObj.chunkLst) {
sortLst.Add(mdObj.order, mdObj);
}
int cnt = 0;
// 此回调已经是主线程, 可以打 log
MultiDownDlg onCompleteFn = (MultiDownObj mdObj) => {
cnt++;
// 下载进度通知 lua
if (msObj.progressFn != null) {
msObj.progressFn.Call(cnt, msObj.chunkLst.Count);
}
// 只有一块, 不需要合并文件
if (msObj.chunkLst.Count == 1) {
Close(msObj);
msObj.isDone = true;
return;
}
if (cnt == sortLst.Count) { // 全部下载完成
// 是否全部 success
bool isAllSucc = true;
string partErr = "";
foreach (var item in sortLst) {
if (!(item.Value.code == (int) HttpStatusCode.OK ||
item.Value.code == (int) HttpStatusCode.PartialContent)) {
isAllSucc = false;
partErr += string.Format("\n order: {0}, code: {1}, msg: {1}", item.Value.order, item.Value.code, item.Value.path);
}
}
if (isAllSucc) {
// LogUtil.D("--- all success");
msObj.code = (int) HttpStatusCode.PartialContent;
List<string> fileLst = sortLst.Select((item) => { return item.Value.path; }).ToList();
Close(msObj); // 必须先关闭文件流, 才能进行读取合并
string cbErr = Combine(fileLst, msObj.path);
if (cbErr != null) { // 合并文件失败
LogUtil.E("--- combine err: {0}", cbErr);
msObj.code = (int) EMSErr.Combine;
msObj.path = partErr;
}
RemoveParts(msObj);
} else {
LogUtil.E("--- some part err: {0}", partErr);
msObj.code = (int) EMSErr.DownPart;
msObj.path = partErr;
}
msObj.isDone = true;
}
};
foreach (MultiDownObj mdObj in msObj.chunkLst) {
FileStream fs = new FileStream(mdObj.path, FileMode.Append, FileAccess.Write);
mdObj.fs = fs;
mdObj.csFn = onCompleteFn;
long rest = (mdObj.to - mdObj.from + 1) - fs.Length;
// LogUtil.D("--- order: {0}, rest: {1}, path: {2}", mdObj.order, rest, mdObj.path);
if (rest > 0) {
mdObj.from = mdObj.to - rest + 1; // 重新计算下载开始值
multiDownIns.RequestObj(mdObj);
} else {
// 无需再下载, 直接回调
mdObj.code = (int) HttpStatusCode.PartialContent;
mdObj.csFn(mdObj);
}
}
}
string Combine(List<string> fileLst, string outPath) {
Utils.DeleteFile(outPath);
byte[] buffer = new byte[mergeBufferSize];
using(FileStream outStream = new FileStream(outPath, FileMode.Create)) {
int readLen = 0;
FileStream srcStream = null;
try {
for (int i = 0; i < fileLst.Count; i++) {
srcStream = new FileStream(fileLst[i], FileMode.Open);
while ((readLen = srcStream.Read(buffer, 0, mergeBufferSize)) > 0) {
outStream.Write(buffer, 0, readLen);
outStream.Flush();
}
srcStream.Close();
}
} catch (System.Exception ex) {
if (srcStream != null) {
srcStream.Close();
}
return ex.Message;
}
}
return null;
}
/*
// 合并文件流, fsLst 必须是顺序的, 没必要写成异步
// FileMode.Append 模式必须要要求是 FileAccess.Write 权限, 而 FileAccess.Write 权限又不能 read, 所以没法直接把 fileStream 合并, 所以这个方法不能使用
void Combine(List<FileStream> fsLst, string outPath) {
Utils.DeleteFile(outPath);
byte[] buffer = new byte[mergeBufferSize];
using(FileStream outStream = new FileStream(outPath, FileMode.Create)) {
int readLen = 0;
for (int i = 0; i < fsLst.Count; i++) {
FileStream srcStream = fsLst[i];
while ((readLen = srcStream.Read(buffer, 0, mergeBufferSize)) > 0) {
outStream.Write(buffer, 0, readLen);
outStream.Flush();
}
}
}
}
*/
// 缓存文件长度记录不一致, 删掉
void CacheDiffDeal(MultiResumeObj msObj) {
if (msObj.lenFile != null) {
string txt = Utils.ReadAllTextFromFile(msObj.lenFile);
if (txt != null) {
long cacheLen = long.Parse(txt);
if (msObj.contentLen != cacheLen) {
// LogUtil.D("--- cache len diff, dstLen: {0}, cacheLen: {1}", msObj.contentLen, cacheLen);
RemoveParts(msObj);
}
}
}
Utils.WriteFileUTF8(msObj.lenFile, msObj.contentLen.ToString());
}
// 删除临时文件
void RemoveParts(MultiResumeObj msObj) {
Utils.DeleteFile(msObj.lenFile);
if (msObj != null && msObj.chunkLst != null) {
foreach (MultiDownObj mdObj in msObj.chunkLst) {
Utils.DeleteFile(mdObj.path);
}
}
}
// 释放资源
void Close(MultiResumeObj msObj) {
if (msObj == null)
return;
msObj.isActive = false;
// 释放文件流
if (msObj.chunkLst != null) {
foreach (var mdObj in msObj.chunkLst) {
mdObj.isActive = false;
if (mdObj.fs != null) {
mdObj.fs.Close();
mdObj.fs = null;
}
}
}
if (msObj.progressFn != null) {
msObj.progressFn.Dispose();
msObj.progressFn = null;
}
}
public void StopDown(string url) {
for (int i = 0; i < mObjList.Count; ++i) {
MultiResumeObj msObj = mObjList[i];
Close(msObj);
if (msObj.url == url) {
mObjList.RemoveAt(i);
i -= 1;
}
}
}
public void StopAll() {
for (int i = 0; i < mObjList.Count; ++i) {
MultiResumeObj msObj = mObjList[i];
StopDown(msObj.url);
}
mObjList.Clear();
}
void OnDestroy() {
StopAll();
}
void Update() {
for (int i = 0; i < mObjList.Count; ++i) {
MultiResumeObj msObj = mObjList[i];
if (msObj.isDone) {
// LogUtil.D("--- msObj done, code: {0}, path: {1}", msObj.code, msObj.path);
if (msObj.luaFn != null) {
msObj.luaFn.Call(msObj.code, msObj.url, msObj.path);
msObj.luaFn.Dispose();
msObj.luaFn = null;
}
if (msObj.csFn != null) {
msObj.csFn(msObj);
msObj.csFn = null;
}
Close(msObj);
mObjList.RemoveAt(i);
i -= 1;
}
}
}
[ ]
public void Test() {
string url = "https://www.rmgstation.com/download/rvv3_1053-3-2_v0.301.11.68_vc30_rummy_luxury_20220608T161228_00c1c5e6697b674a4b8db7409be645d0.apk";
string path01 = string.Format("{0}/apks/aaa.apk", Application.persistentDataPath);
string path02 = string.Format("{0}/apks/bbb.apk", Application.persistentDataPath);
Request(url, path01, null, null, 10);
Request(url, path02, null, null, 10);
}
}
- 多线程下载 *MultiDownMgr.cs*
```csharp
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Text;
using System.Threading;
using LuaInterface;
using UnityEngine;
// 参考: https://docs.microsoft.com/zh-cn/dotnet/framework/network-programming/making-asynchronous-requests
// 多线程异步下载
public class MultiDownMgr : MonoBehaviour {
private static MultiDownMgr _instance;
public static MultiDownMgr Instance {
get { return _instance; }
}
private AsyncCallback rspCb = null;
private AsyncCallback readCb = null;
private List<MultiDownObj> mObjList = new List<MultiDownObj>();
public int timeout = 1000 * 10; // 10s 超时
public int bufferSize = 1024 * 4;
public bool keepAlive = true;
public int connectLimit {
set { ServicePointManager.DefaultConnectionLimit = value; } // 并发线程数量
}
void Awake() {
_instance = this;
rspCb = new AsyncCallback(ResponseCb);
readCb = new AsyncCallback(ReadDataCb);
connectLimit = 32; // 默认 32 个并发
}
// lua 接口
public void Request(string url, string path, LuaFunction fn) {
// LogUtil.D("--- Request, url: {0}, path: {1}", url, path);
MultiDownObj mdObj = new MultiDownObj();
mdObj.url = url;
mdObj.path = path;
mdObj.luaFn = fn;
RequestObj(mdObj);
}
// cs 接口
[ ]
public void Request(string url, string path, MultiDownDlg fn, long from = 0, long to = 0, int order = 0) {
// LogUtil.D("--- Request, url: {0}, path: {1}", url, path);
MultiDownObj mdObj = new MultiDownObj();
mdObj.url = url;
mdObj.path = path;
mdObj.csFn = fn;
mdObj.from = from;
mdObj.to = to;
mdObj.order = order;
RequestObj(mdObj);
}
[ ]
public void RequestObj(MultiDownObj mdObj) {
mObjList.Add(mdObj);
try {
mdObj.httpReq = WebRequest.Create(mdObj.url) as HttpWebRequest;
mdObj.httpReq.Method = "GET";
mdObj.httpReq.Timeout = timeout;
mdObj.httpReq.KeepAlive = keepAlive; // 设置为 false 会导致中断下载, 报错: Remote prematurely closed connection.
// 下载片段
if (IsResume(mdObj))
mdObj.httpReq.AddRange(mdObj.from, mdObj.to);
mdObj.httpReq.BeginGetResponse(rspCb, mdObj);
} catch (System.Exception ex) {
Close(mdObj);
mdObj.code = (int) EMDErr.CreateRequest;
mdObj.path = ex.Message;
mdObj.isDone = true;
}
}
void ResponseCb(IAsyncResult ar) {
MultiDownObj mdObj = ar.AsyncState as MultiDownObj;
try {
HttpWebResponse response = mdObj.httpReq.EndGetResponse(ar) as HttpWebResponse;
if (response == null) {
Close(mdObj);
mdObj.code = (int) EMDErr.NullResponse;
mdObj.isDone = true;
return;
}
mdObj.httpRsp = response;
mdObj.code = (int) response.StatusCode;
mdObj.rspStream = response.GetResponseStream();
if (!(response.StatusCode == HttpStatusCode.OK ||
response.StatusCode == HttpStatusCode.PartialContent)) { // 206 返回值为 断点下载的正常状态码
Close(mdObj);
mdObj.isDone = true;
return;
}
// 创建父目录
string dirPath = System.IO.Path.GetDirectoryName(mdObj.path);
if (!Utils.IsDirectoryExist(dirPath)) {
Utils.CreateDirectory(dirPath);
}
if (mdObj.fs == null) {
mdObj.fs = new FileStream(mdObj.path, FileMode.Create);
}
mdObj.buffer = new byte[bufferSize];
if (mdObj.isActive) {
mdObj.rspStream.BeginRead(mdObj.buffer, 0, bufferSize, readCb, mdObj);
} else {
Close(mdObj);
mdObj.code = (int) EMDErr.DeActive;
mdObj.path = "DeActive";
mdObj.isDone = true;
}
} catch (System.Exception ex) {
Close(mdObj);
mdObj.code = (int) EMDErr.GetResponse;
mdObj.path = ex.Message;
mdObj.isDone = true;
}
}
void ReadDataCb(IAsyncResult ar) {
// Thread.Sleep(50); // TODO: 测试
MultiDownObj mdObj = ar.AsyncState as MultiDownObj;
try {
int read = mdObj.rspStream.EndRead(ar);
if (read > 0) {
mdObj.fs.Write(mdObj.buffer, 0, read);
mdObj.fs.Flush();
if (mdObj.isActive) {
mdObj.rspStream.BeginRead(mdObj.buffer, 0, bufferSize, readCb, mdObj);
} else {
Close(mdObj);
mdObj.code = (int) EMDErr.DeActive;
mdObj.path = "DeActive";
mdObj.isDone = true;
}
} else {
Close(mdObj);
mdObj.isDone = true;
}
} catch (System.Exception ex) {
Close(mdObj);
mdObj.code = (int) EMDErr.ReadStream;
mdObj.path = ex.Message;
mdObj.isDone = true;
return;
}
}
// 释放资源
void Close(MultiDownObj mdObj) {
if (mdObj == null)
return;
mdObj.isActive = false;
// 断点下载不能释放文件流
if (mdObj.fs != null) {
mdObj.fs.Close();
mdObj.fs = null;
}
if (mdObj.rspStream != null) {
mdObj.rspStream.Close();
mdObj.rspStream = null;
}
if (mdObj.httpRsp != null) {
mdObj.httpRsp.Close();
mdObj.httpRsp = null;
}
if (mdObj.httpReq != null) {
mdObj.httpReq.Abort();
mdObj.httpReq = null;
}
mdObj.buffer = null;
}
// 是否断点下载
bool IsResume(MultiDownObj mdObj) {
return mdObj.from >= 0 && mdObj.to >= 0;
}
public void StopDown(string url) {
for (int i = 0; i < mObjList.Count; ++i) {
MultiDownObj mdObj = mObjList[i];
mdObj.isActive = false;
if (mdObj.url == url) {
mObjList.RemoveAt(i);
i -= 1;
}
}
}
public void StopAll() {
for (int i = 0; i < mObjList.Count; ++i) {
MultiDownObj mdObj = mObjList[i];
mdObj.isActive = false;
}
mObjList.Clear();
}
void OnDestroy() {
StopAll();
}
void Update() {
for (int i = 0; i < mObjList.Count; ++i) {
MultiDownObj mdObj = mObjList[i];
if (mdObj.isDone) {
// LogUtil.D("--- mdObj done, code: {0}, path: {1}", mdObj.code, mdObj.path);
if (mdObj.luaFn != null) {
mdObj.luaFn.Call(mdObj.code, mdObj.url, mdObj.path);
mdObj.luaFn.Dispose();
mdObj.luaFn = null;
}
if (mdObj.csFn != null) {
mdObj.csFn(mdObj);
mdObj.csFn = null;
}
mObjList.RemoveAt(i);
i -= 1;
}
}
}
}透传参数对象的封装 MultiDownObj.cs
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54using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Text;
using LuaInterface;
using UnityEngine;
public delegate void MultiDownDlg(MultiDownObj mdObj);
public enum EMDErr : int {
CreateRequest = -10001,
GetResponse = -10002,
NullResponse = -10003,
ReadStream = -10004,
DeActive = -10005,
}
public enum EMSErr : int {
DownPart = -20001,
Combine = -20002,
}
public class MultiDownObj {
public string url;
public string path;
public LuaFunction luaFn;
public MultiDownDlg csFn;
public bool isActive = true;
// 断点信息
public long from;
public long to;
public int order;
// 透传参数
public bool isDone = false;
public int code;
public HttpWebRequest httpReq;
public HttpWebResponse httpRsp;
public byte[] buffer;
public Stream rspStream;
public FileStream fs;
}
public class MultiResumeObj : MultiDownObj {
public List<MultiDownObj> chunkLst;
public long contentLen;
public string lenFile = null;
public LuaFunction progressFn;
}lua 断点下载工具的封装
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91--======================================================================
-- descrip: 多线程断点下载
--======================================================================
local CMultiResumeManager = class()
CMultiResumeManager.__name = "CMultiResumeManager"
function CMultiResumeManager.Init(self)
self._dlIns = nil
end
function CMultiResumeManager.StartDownCnt(self, url, savePath, completeFn, progressFn, cnt, interval, chunkNum)
local wrapFn
if completeFn then
cnt = cnt or 1
interval = interval or 1
wrapFn = function(isSucc, ...)
if not isSucc and cnt > 1 then
cnt = cnt - 1
gTimeMgr:SetTimeOut(interval, function() -- 跳 n 秒再尝试下载
self:StartDown(url, savePath, wrapFn, progressFn)
end)
else
completeFn(isSucc, ...)
end
end
end
self:StartDown(url, savePath, wrapFn, progressFn, chunkNum)
end
function CMultiResumeManager.StartDown(self, url, savePath, completeFn, progressFn, chunkNum)
chunkNum = chunkNum or 5 -- 默认分块
local completeWrapFn
if completeFn then
-- 跳一帧在回调回去
completeWrapFn = function(code02, url02, path02)
gTimeMgr:SetTimeOut(0, function()
completeFn(code02 == 206, 100, 100, url02, path02)
end)
end
end
self._dlIns:Request(url, savePath, completeWrapFn, progressFn, chunkNum)
end
function CMultiResumeManager.InitDownloader(self)
if not Feature.IsSupportCs(Feature.Cs.MultiResume) then return end
if not IsNull(self._dlIns) then return end
self._dlIns = gGame:GetGameMgrGo():GetComponent(typeof(MultiResumeMgr))
if not IsNull(self._dlIns) then return end
gLog("--- CMultiDownManager.InitDownloader")
self._dlIns = gGame:GetGameMgrGo():AddComponent(typeof(MultiResumeMgr))
self._dlIns.chunkMinSize = 1024 * 1024 -- 分块最小值
self._dlIns.mergeBufferSize = 1024 * 1024 -- 合并文件缓冲大小
-- 尝试获取已有的异步下载
local multiDownIns = gGame:GetGameMgrGo():GetComponent(typeof(MultiDownMgr))
if not IsNull(multiDownIns) then
gLog("--- CMultiDownManager set multiDownIns")
multiDownIns.connectLimit = 16 -- 并发数量
multiDownIns.timeout = 1000*10 -- 10s 超时
multiDownIns.bufferSize = 1024 * 1024
self._dlIns.multiDownIns = multiDownIns
end
end
return CMultiResumeManager
- lua 测试代码
```lua
function gDebugCustom.MultiResume()
local progressFn = function(downLen, totalLen)
gLog("--- progressFn, downLen: {0}, totalLen: {1}", downLen, totalLen)
end
local completeFn = function(isSucc, downLen, totalLen, url, savePath)
gLog("--- completeFn, isSucc: {0}, downLen: {1}, totalLen: {2}, url: {3}, savePath: {4} ", isSucc, downLen, totalLen, url, savePath)
end
local url = "https://www.aaa.com/aaa.apk"
local path = gTool.PathJoin(Application.persistentDataPath, string.formatExt("apks/aaa.apk"))
gLog("--- start down")
-- 多线程断点
gMultiResumeMgr:InitDownloader()
gMultiResumeMgr:StartDown(url, path, completeFn, nil, 10)
-- gMultiResumeMgr:StartDownCnt(url, path, completeFn, nil, 3, 1, 10)
end