unity-shader-光线步进RayMarching
一种路径追踪技术. unity-shader-屏幕空间反射ssr.md 就是一种应用场景.
常与 SignedDistanceField ( 参考总结: unity-shader-SignedDistanceField(SDF).md ) 联系在一起.
前篇
- 立体渲染之Raymarching - http://imgtec.eetrend.com/d6-imgtec/blog/2016-10/8845.html
- 原英文版应该出自这里: Volumetric Rendering: Raymarching - https://www.alanzucconi.com/2016/07/01/raymarching/
- Unity中如何使用Raymarching实现惊艳的图形效果 - http://imgtec.eetrend.com/d6-imgtec/blog/2017-05/9739.html
- Unity3D-RayMarch-几何图元0 - https://www.cnblogs.com/bluebean/p/7402042.html