unity-shader-水water实现
unity-shader-水water实现
前篇
Chapter 1. Effective Water Simulation from Physical Models - https://developer.nvidia.com/gpugems/GPUGems/gpugems_ch01.html
Unity-WaterBuoyancy - https://github.com/dbrizov/Unity-WaterBuoyancy

Ocean system for Unity - https://github.com/Scrawk/Ceto

An advanced ocean system implemented in Unity3D - https://github.com/huwb/crest-oceanrender

Optically Realistic Water - https://github.com/muckSponge/Optically-Realistic-Water

油管 shader graph 教程:
Basic water using Shader Graph in Unity. - https://www.youtube.com/watch?v=uuzB93F39P8&list=PL_LqqhAPB2MidxQxxnUnmK4m4-9uWN_Tx

Unity Ocean Shader Tutorial: Part 1 - https://www.youtube.com/watch?v=bl8sAEDpiTs

水的法线图
一般需要两张法线图图, 往相反方向uv流动.
法线图可以考虑使用 高度图 (灰度图) 生成.
